Class_name = "CVehicleTorpedoTurretAI"
object_name = "VehicleTorpedoTurret"

//////	Controller specific
Artificial=true;

ControlledType="GOT_VEHICLE_TURRET";

AirPriority   = 0.0
LandPriority  = 1.0
MaxSearchTime = 60.0
GroundAttackTime = 120.0
RealPhysicBulletWeapon = false
HasFuse = false

DefaultMediumPriorityCriteria = 0.5
DefaultLowPriorityCriteria = 0.85
DangerDistance = 6000

StopVehicleWhenPointing = false
PointingWhenRecharge = true
CanFreeSearchTargets = true
SubmergedAiming=true

ArtilleryFire = false

MaxVehicleSpeedToAttack = 0.4

//Priority for Targeting
//                     HI MEDIUM LOW

AirTargetMaxError =   2.0f, 8.0f, 32.0f
MaxAirTargetDisp  =   1.25f

LandTargetMaxError =   2.0f, 4.0f, 8.0f
MaxLandTargetDisp  =   1.25f

targetingDistance = 5000.0f
targetingError = 120.0f

SearchErrorTime = 12.0f

minTaretMass = 200000

// Max Error - max error distance in metres
// on distance 1000